Educational games for children
It's easy to learn and fast to play-kids will jump at the chance to play Skippity. Use straight-line leaps to capture and stack the skippers you hop over. Any skipper can be your jumping piece; they're all fair game! Capture the colors you need while blocking your opponents from capturing the colors they need. When you have one of each color, its a set. The player with the most complete sets wins. 2 to 4 players.
Age Recommendation: Ages 5 and up
Object: Capture the most complete sets
of skippers to win the game. A
complete set includes one of each
Setup: Mix all the skippers together.
Randomly put one skipper on
each square on the board. Take
off the four skippers at the center
of the board. These will not be
used in the game.
Starting the Game: The oldest player goes first. Play
continues clockwise around the
Play: On your turn, use a skipper that
is on the board to jump over and
capture another skipper. The
skippers do not belong to any
player until they are captured,
so on each turn you can use any
skipper that is on the board as your
jumping piece. All jumps are in a straight line
rather than diagonal. This means
you can jump and capture
skippers that are vertically or
horizontally adjacent to your
jumping piece. To jump: choose a
skipper, lift it over the skipper you
are jumping and put it down on an
empty square that is adjacent to
the skipper you just jumped. See
examples of play to see how the
You are allowed to use a skipper to
make multiple jumps (and captures)
if it is possible to do so. A skipper
can change direction as many
times as necessary to make multiple
jumps. You capture each skipper that you jump over. You do not
have to make a multiple jump if you
do not want to.
Once you capture a skipper,
you claim it and stack it on the
corresponding color circles at your
edge of the board.
End of Game: The game is over when there
are no longer any jumps
remaining on the board.
Usually there are still skippers
left on the board, but they are
spread out so that they cannot
jump or be jumped. No one
claims the remaining skippers;
they stay on the board.
Scoring: At the end of the game, the
player who has the most
complete sets of skippers wins
the game. A complete set
includes one of each color
If there is a tie, then among
the players who tied, the
player who has the most total
If there is still a tie at this point,
the game ends in a tie.
We believe that gamification makes the learning process more meaningful and motivating. That’s why throughout the whole Abakus course we use various educational games: logic and brain games. Every game has been tested by our team to be sure it meets our high standards.
For clients in Warsaw, the purchase of materials is available at the Abakus Center head office by prior arrangement.
Warsaw, 05-502 Bobrowiec, Mazowiecka 43
Monday - Friday
9 a.m. - 6 p.m.